#pragma once

#include "CMap.h"
#include "CPlayer.h"

class CGraphics {
public:
	CGraphics();
	~CGraphics();
	CGraphics(const CGraphics&) = delete;
	CGraphics& operator=(const CGraphics&) = delete;

	VOID Keydown(UCHAR key);
	VOID Keyup(UCHAR key);

	VOID DoFrame(int cxClient, int cyClient, HDC hdc);

private:

	CMap _Map;
	CPlayer _Player;
};

